RESPONSIVE UX/UI CASE STUDY · 2026

GiveKind

A simpler way to turn items you have into help youth can use.

GiveKind helps donors list several items, find nearby youth organizations that can accept them, and complete one clear drop-off plan.

PROJECT TYPE
Youth donation concept
ROLE
UX/UI Designer · Solo
TOOLS
Figma · FigJam
SCOPE
Mobile-first · responsive web
TIMELINE
Sep–Oct 2026
Hero · Browse categories and item details

OVERVIEW

Designed to make
giving feel doable.

The experience turns a pile of donation decisions into a short, guided flow with clear local matches and one consolidated next step.

IdeationUX StrategyUI DesignResponsive

CORE EXPERIENCE

Items to impact

01

Add items

Select multiple donation categories in one session.

02

Match locally

See nearby youth charities that fit what you have.

03

Plan once

Choose a drop-off and keep the next step clear.

01

The Challenge

The concept addresses a practical donation challenge: finding a nearby organization that can accept several different items without turning one drop-off into multiple errands.

01

The problem

Acceptance details can be difficult to compare when donors have multiple types of items to give.

02

The opportunity

Build an item-first journey that narrows local options before asking someone to choose a drop-off.

DESIGN HYPOTHESIS

Matching a mixed set of items is the decision the experience needs to simplify.

I started with what donors have, not a directory of organizations, so each match can answer a useful question.

02

One donation, one plan.

I arranged the journey around four decisions, from describing items to saving the final plan. Each step leads to one clear next action.

01

Describe items

Choose a category and add multiple items.

02

See matches

See nearby organizations and what they accept.

03

Plan a drop-off

Review location details and directions.

04

Save your plan

Return to saved and completed donations.

Mobile · 01 Item detailsMobile · 02 Nearby drop-offsMobile · 03 Drop-off and directionsMobile · 04 Saved donations

AFTER DROP-OFF · CONFIRMATION & IMPACT

Completion · Impact profile and thank-you
03

Mobile first, task first.

I kept matching, directions, and saved details easy to scan on smaller screens, where each step needs a clear primary action.

Mobile · Nearby drop-offs screenMobile · Drop-off directions screenMobile · Saved donations screen

KEY MOBILE SCREENS

These screens show local matches, directions, and saved donations. The walkthrough below connects the steps and their navigation states.

MOBILE PROTOTYPE WALKTHROUGH
GiveKind original Figma screen: Home and donation categoriesGiveKind original Figma screen: Item detailsGiveKind original Figma screen: Nearby drop-offsGiveKind original Figma screen: Drop-off and directionsGiveKind original Figma screen: Donation confirmation and thank youGiveKind original Figma screen: Saved donationsGiveKind original Figma screen: Profile and donation impact
04

Same task, more breathing room.

I used the desktop grid to show donation categories and drop-off information with less scrolling, while keeping the same labels and main actions as mobile.

Desktop · Landing page and categories
Tablet · Landing page and categories
DESKTOP · DROP-OFF DETAILS WALKTHROUGH
GiveKind original desktop design: Home and donation categoriesGiveKind original desktop design: Item detailsGiveKind original desktop design: Nearby organizationsGiveKind original desktop design: Drop-off detailsGiveKind original desktop design: Donation confirmation

On desktop, I grouped destination information, accepted items, and directions so the next step stays clear without extra navigation.

05

Friendly, clear, and calm.

I used color to signal purpose: pink supports GiveKind's identity and donation moments, while blue helps users locate the next step.

COLOR SYSTEM

GiveKind Pink

Brand + donation emphasis

Primary Blue

Find-a-drop-off actions

Soft Blue

Context + wayfinding

Warm Neutral

Cards + reading surfaces

01

Consistent actions

A shared 16 px radius and consistent button styles help primary and secondary actions read predictably.

02

Reusable cards

Repeated card layouts help people compare organizations and revisit donation details without relearning the interface.

03

Selective color

Pink adds warmth; blue guides location-related decisions; neutral surfaces keep longer content readable.

06

Clarity is part of the system.

I reviewed the prototype for hierarchy, selected states, tap spacing, and readable text. Usability testing and formal contrast checks are still needed.

01

Readable contrast

I prioritized dark text on light surfaces and clear action labels. Contrast values still need to be verified.

02

Clear states

Active navigation, selected categories, and donation status use more than a color change alone.

03

Comfortable targets

Controls have visible labels, generous padding, and enough separation to reduce accidental taps.

ACCESSIBILITY DECISION

Reduce visual noise before adding more explanation.

I simplified grouping and reduced competing accents before adding more instructions. This is a design review, not a completed accessibility audit.

07

The finished experience.

The final mockups connect item entry, drop-off planning, and saved history across mobile and desktop. Each view preserves a clear next action.

MOBILE · ITEM DETAILS, DIRECTIONS & SAVED

Final mobile · Item detailsFinal mobile · Directions and drop-offFinal mobile · Saved donations

The same card structure ties together item entry, drop-off directions, and saved history, making each next step feel familiar.

DESKTOP · ITEM DETAILS

Desktop · Item details and multi-item review
MOBILE · INTERACTION PREVIEW

MOBILE HOME · CATEGORY DISCOVERY

Mobile · Category discovery mockup
08

What I learned.

Designing for more than one device meant preserving the donor's next decision, not reproducing identical layouts at every width.

01

Start with the real task

Starting with donated items gave the matching journey a clear purpose and kept the first decision manageable.

02

What I would validate next

I'd test the multi-item flow with donors and verify that organization acceptance rules are accurate before launch.

03

Responsive means reprioritize

Wider layouts made room for more context, but the primary next action still needed to remain obvious.

FINAL TAKEAWAY

Make donating feel like one clear decision, not a chain of small obstacles.

GiveKind is a concept prototype. The next step is testing whether donors can complete the journey and trust the matches they see.

GiveKind

Youth donation matching · responsive UX/UI · 2026

UX/UI CASE STUDY

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